So I'll double click on that and here's the Lid Material that it's using. We could see this cup is made up of a Cup itself and the Lid. And that's what I want to do, I want to kind of get into the materials. So whatever's selected just go ahead and fill the frame with that selection, so I can start working on it.
![adobe dimension tutorial adobe dimension tutorial](https://vanschneider.com/blog/content/images/wp-content/uploads/2020/04/adobe-3d-extrusion-cover-new.png)
But really I also like using this button right up here. So I can hold down one and orbit around an object, I can hold down two to pan around, and then three to kind of zoom in like so. It's one, two, and three, those are the keys.
![adobe dimension tutorial adobe dimension tutorial](https://i.ytimg.com/vi/YcXqL4W0lLY/maxresdefault.jpg)
So right over here off to the side you have Orbit, you have Pan, and then you have the Dolly tool. But I want to navigate around the scene a little easier. I actually want to move this back to the ground, so clicking that button button under actions does what I want it to do. You can see you get on object controls that you can go ahead and modify, but you also get these properties off to the side as well if you want to get into the specifics. In fact, this coffee cup is what I want to use.
![adobe dimension tutorial adobe dimension tutorial](https://helpx.adobe.com/content/dam/help/en/dimension/how-to/apply-2d-vector-art-to3d/_jcr_content/main-pars/image_1824890922/apply-2d-vector-art-to3dstep7.jpg)
So I'll go right up here to Create New, clicking right there we can see we can create some basic shapes, including text, modify properties of these basic shapes, which is really cool, but really we're going to start with the Starter Assets and we're going to drop in just a model. And with Dimension you're not doing a lot of creation of 3D shapes, just like Photoshop doesn't take photos, instead you're creating scenes and building out brand visualizations and product mock-ups. It enables you to create 3D content using models, materials, and lighting.